Whether this view will be rendered, invalidates scene when true.
Object that contains items that will be rendered in the view. For more information ThreeJS.Scene
Adds a scene layer to the 3D view. Note: see the example on how to add a custom data layer in the 'Developer Guide' section.
Scene layer to add
Center all viewports on the specified location
Position to center view on
Adjust the frustum size of orthographic cameras so that far - near = frustumDepth
Close context menu
Creates a new scene group object
Create a tween that is added to the watch list when started and removed from the watch list when it completes or when it is stopped.
As long as at least one tween is watched, the view will render at a fixed frame rate.
The object to tween. This is passed on to the Tween constructor.
The tween group. This is passed on to the Tween constructor.
The tween with onStart(), onStop() and onComplete() callbacks installed.
Remove a tween from the watch list. Call this from tween's
onComplete()and
onStop()methods.
Tween to remove
The camera used to render the view
Get the first viewport
Last mouse position
Find 3D objects under the mouse cursor.
Mouse position
Intersections with mouse cursor
Get 3D position of specified screen coordinates assuming a ground plane at given height
Screen X coordinate
Screen Y coordinate
Z coordinate of ground plane. Can be undefined.
Viewport to use (optional)
3D position of mouse or gesture event on the plane (or null)
Takes a screenshot of the view.
MIME type of the returned data, defaults to image/jpeg
.
Image quality that will be passed on to the HTMLCanvasElement.toDataURL method.
Data of the screenshot, including info about its dimensions.
Invalidates the scene so that it is rendered. Call this method whenever things happen that modify the appearance of the scene (e.g. a texture download finishes).
callback to be run after scene has been rendered
Unproject screen-space coordinates given as input event.
Hammer.JS event data
Z coordinate in screen-space (defaults to 1 if not provided)
Unprojected coordinates (local coordinates)
Unproject screen-space coordinates (relative to the viewport, i.e. (0,0) is the upper left corner of the rendering DIV).
X coordinate in screen-space
Y coordinate in screen-space
Z coordinate in screen-space (defaults to 1 if not provided)
The viewport to use for unprojection
Unprojected coordinates (local coordinates)
Add a tween to the watch list. Call this when you start a tween. As long as at least one tween is watched, the view will render at a fixed frame rate.
Tween to watch
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Base interface for 3D views.
The view provides a layer mechanism to plug in modules that add 3D objects to the view. Layers can define events that are called on various occasions, e.g., when the user changes the current location or moves the mouse. Layers are responsible for managing the Three.JS objects below their scene node. To simplify user input handling, meshes added to the scene can define handlers for events like clicks, mouse over, mouse out, dragging, etc.
This interface provides a mechanism to render-on-demand, i.e., only when scene contents changed. Whenever the scene or objects are modified (e.g. by a layer), a call to invalidateScene causes the scene to be rendered. invalidateScene can be called repeatedly, however rendering will only occur at a fixed rate.
For tweening, the view provides the methods watchTween and forgetTween. As long as tweens are watched by the view, the rendering loop will stay active. To use this mechanism, call watchTween when you start it and forgetTween when it completes.