Current view orientation
Object that contains items that will be rendered in the view. For more information ThreeJS.Scene
Adds a scene layer to the 3D view. Note: see the example on how to add a custom data layer in the 'Developer Guide' section.
Scene layer to add
Center all viewports on the specified location
Position to center view on
Adjust the frustum size of orthographic cameras so that far - near = frustumDepth
Close context menu
Creates a new scene group object
Create a tween that is added to the watch list when started and removed from the watch list when it completes or when it is stopped.
As long as at least one tween is watched, the view will render at a fixed frame rate.
The object to tween. This is passed on to the Tween constructor.
The tween group. This is passed on to the Tween constructor.
The tween with onStart(), onStop() and onComplete() callbacks installed.
Remove a tween from the watch list. Call this from tween's
onComplete()and
onStop()methods.
Tween to remove
The camera used to render the view
Retrieves data about the current cursor position in this view.
Data about the current cursor position
Returns the Cursor layer
Cursor layer if found, undefined otherwise
Get the first viewport
Get the field of view of the default viewport
Field of view [degrees]
Return the currently active image.
Currently active image
Last mouse position
Returns the LocationMarker layer
LocationMarker layer if found, undefined otherwise
Find 3D objects under the mouse cursor.
Mouse position
Intersections with mouse cursor
Returns the POI layer
POI layer if found, undefined otherwise
Get 3D position of specified screen coordinates assuming a ground plane at given height
Screen X coordinate
Screen Y coordinate
Z coordinate of ground plane. Can be undefined.
Viewport to use (optional)
3D position of mouse or gesture event on the plane (or null)
Returns the Route layer
Route layer if found, undefined otherwise
Takes a screenshot of the view.
MIME type of the returned data, defaults to image/jpeg
.
Image quality that will be passed on to the HTMLCanvasElement.toDataURL method.
Data of the screenshot, including info about its dimensions.
Invalidates the scene so that it is rendered. Call this method whenever things happen that modify the appearance of the scene (e.g. a texture download finishes).
callback to be run after scene has been rendered
Unproject screen-space coordinates given as input event.
Hammer.JS event data
Z coordinate in screen-space (defaults to 1 if not provided)
Unprojected coordinates (local coordinates)
Unproject screen-space coordinates (relative to the viewport, i.e. (0,0) is the upper left corner of the rendering DIV).
X coordinate in screen-space
Y coordinate in screen-space
Z coordinate in screen-space (defaults to 1 if not provided)
The viewport to use for unprojection
Unprojected coordinates (local coordinates)
Set the field of view of the default viewport
Field of view [degrees]
Updates the viewing direction
View orientation
Add a tween to the watch list. Call this when you start a tween. As long as at least one tween is watched, the view will render at a fixed frame rate.
Tween to watch
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Whether this view will be rendered, invalidates scene when true.